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Archive for July, 2011

Apple iPad Hall of Fame: SPIN Play, NPR, and The Civil War Today

Friday, July 29th, 2011

Three Bottle Rocket produced apps have made the iTunes App Store iPad Hall of Fame list and we couldn’t be more proud:

To see the full list, open iTunes and navigate to the iPad section of the store.  Under “App Store Quick Links” on the right side of the page, click “iPad Hall of Fame.”  Thank you to our clients, A&E TV, SPIN Media, and NPR for allowing us to be a part of your success in the mobile space, and thank you to their fans for downloading and enjoying our apps.

Discovery Channel HD iPad app updated with Shark Week LIVE in iTunes

Thursday, July 28th, 2011

Today, we launched the newest version of Discovery Channel HD for iPad “Shark Week,” free of charge, in the app store, and we are thrilled to be the ones to make Shark Week truly interactive.

Just in time for this season’s Shark Week premier on Sunday, July 31st, this app version has “Shark Week Live,” which allows viewers watching the primetime television show to obtain behind-the-scenes information, exclusive production photos, maps, graphs, illustrations and incredible shark facts not seen on the show.  All content is synchronized with the live TV viewing experience.

This new version boasts several new features like:

  • Video “Cinepuzzles,” think a traditional puzzle vs. a static image
  • The ability to “favorite” content for later viewing
  • Live, interactive, co-viewing experiences

The user can also compete against other live viewers in polls and quizzes.  Fans of the Discovery Channel’s Shark Week, who definitely want additional information and exclusive content, can now see the show schedules, video clips, and photos, plus chat with other viewers via Facebook and Twitter about show content in this latest app.

 

 

St. Jude: Our July 2011 Charity Selection

Wednesday, July 27th, 2011

When late entertainer Danny Thomas opened the doors to St. Jude Children’s Research Hospital in 1962, he was not just changing the lives of those children who would walk through its doors.  He was changing lives across the world.

St. Jude Children’s Research Hospital opened on February 4, 1962 with a mission is to find cures for children with cancer and other catastrophic diseases through research and treatment.  St. Jude has treated children from all 50 states and from around the world.

On average, 5,700 active patients visit the hospital each year, most of whom are treated on an outpatient basis.  St. Jude is the only pediatric cancer research center where families never pay for treatment not covered by insurance. No child is ever denied treatment because of the family’s inability to pay.

Matt Johnson, our Executive Producer for Thruster Apps, Bottle Rocket’s gaming division, nominated St. Jude for contribution consideration.  “My grandmother was a dedicated schoolteacher for many years, and her love of children and learning was inspiring.  She lost the battle with breast cancer when I was only nine years old,” says Matt.  “Cancer has affected so many lives, and St. Jude has done amazing work to research and advance cures for pediatric cancers which I know would be a cause close to my grandmother’s heart.  I am proud that the Bottle Rocket team is supporting a cause that fights to protect and defend children from disease through pioneering research and treatments.”

 

Have Customers Become Digital Addicts?

Monday, July 25th, 2011

We are reaching a new baseline for culture. It’s a baseline where “online” is no longer a technical state. “Online” just is.  Connected consumers now have access, at any time of the day or night, through multiple devices and platforms, to all aspects of their information and product needs.

The digital natives of today have been born into an always-on culture.  For many children that are growing up with early adopters for parents, they have never known a time without cell phones.  They have never known a time without wireless internet buzzing through the walls of their home.  Connectivity flows in the air.

Nearly 50 percent of U.S. online consumers are now advanced users of smartphones, social networks, and other emerging tools, up from 32 percent in 2008, so digital consumers matter.  Not just because there are increasing numbers of them around the world, and not just because digital behavior now impacts virtually every single product category.

No, digital consumers matter because they have stronger relationships with brands.  On average, across all categories and countries, digital consumers have a 15% stronger relationship* with a typical brand.

So, who are these “iConsumers?”  Digital consumers fall into seven distinct groups characterized by the types of digital experiences they prefer:*

  • Digital-media junkies:  As the heaviest user of digital activities across platforms, “junkies” are three times more likely to be early adopters of new technologies.  The average junkie age is 28 with 62% being male and 38% female, and these users represent 19% of all respondents.
  • Digital communicators:  Active in online communities, communicators are above-average smartphone users and use social networking sites  3.2 times more often.  Average age is 35 with 33% male and 67% are female representing 16% of all respondents.
  • Video digerati:  Viewing 2.6 times more videos across all platforms, video digerati are much more likely than other groups to consume Internet-based video content, though they are late adopters of most other new technologies.  With an average age of 34, 53% are male and 47% are female representing 14% of all respondents.
  • Gamers:  Representing 10% of all respondents, gamers spend more time gaming than any other segment, 2.5 hours a day, and are less likely to own smartphones.  54% are male and 46% are female.
  • Professionals:  Representing the lowest percentage of all respondents at 6%, professionals like new gadgets and are more willing to pay for sleek designs.  They primarily communicate by email, and are heavy Web browsers, yet they are less likely to watch videos online spending 44% more time on email.  With an average age of 43, this category is 53% female and 47% male.
  • On-the-go workers:  11% of respondents identify themselves as on-the-go workers who spend less time online than average and more time actually talking on mobile phones.  Few in this category buy the latest gadgets, such as e-readers and they use mobile phones for voice three times more often.  The average age of these consumers is 41 and they are 64% female and 36% male.
  • Traditionalists:  Almost 1/4 of all respondents (24%) categorize themselves as traditionalists. Spending 79% less time social networking, they are less interested in Internet browsing and social networking and are more likely to read print newspapers.  The average age of this group is 48 with 61% female and 39% male.

* Source:  2008, 2009, and 2010 McKinsey surveys of 20,000 U.S. Internet users, aged 13-64

As the usage and processing power of smartphones increase in tandem with the rising speed of 3G and 4G data networks, mobile devices are invading the domains of single-purpose gear such as game consoles and portable media players, as well as PCs.  Smartphones are also becoming the device of choice for email, Web browsing, and product research.  Over the past two years, iPhone users have spent 45% more time emailing on their smartphones and 15% less time emailing on their PCs.

As the power and functionality of devices grow, the possibilities for making money from mobile platforms will continue to improve.  Smartphone users are already more accustomed to paying for digital content and services than traditional online users are.  Three-quarters of iPhone users now pay for one or more apps each month, though most remain free.  As more products are distributed over mobile channels, greater competition will raise the importance of design, ease of use, and new mobile payment options.

Whether it’s applications, digital devices, entertainment platforms, or e-commerce business models, there is no one size fits all.  These substantial differences among these distinct groups show that brands, marketers, and technologists must develop tailored offerings for all.

 

 

Consumers and Industries: The Increasing Adoption of Mobile

Monday, July 18th, 2011

As consumer adoption speeds ahead, and mobile professionals rush to provide solutions, these activities will increase driven by three major forces:

  1. Mobile-savvy Gen Xers and Gen Yers will become the more active mobile customers
  2. Smartphones and tablets will continue to move mainstream
  3. Emerging markets will swell the ranks of mobile consumers

 

Here at @_BottleRocket, we’re seeing dramatic growth of the mobile apps channel in four industries:

  • Travel and Hospitality:  Mobile devices and travelers are a logical fit. The travel industry has been quick to adopt the mobile space and eager to develop native mobile apps.  The razor-thin product margins mean that travel companies seek any opportunity they can to engage customers directly, resulting in advanced mobile offerings like the American Airlines’ flight check-in app.  Plus, the on-the-go and immediate nature of travel and hospitality activities, along with the high level of tech comfort among most business and leisure travelers, make the mobile channel an obvious industry that will grow the mobile space.  More than 11% of U. S. online adults have downloaded a travel-related mobile app such as TripAdvisor or TripIt for the iPhone and iPad.*
  • Retail:  Product research trumps sales… today. While few customers make mobile product purchases today, mobile devices offer them the ability to research purchases while in a store and also receive targeted promotions in those stores.  While today, the offline-influenced opportunity is larger than direct mobile commerce, signs ahead foretell of a mobile market that will take off in the next two years.  In Europe, 16% of online buyers have already used their mobile phone for a shopping-related activity.  In the U. S., 13% of online adults with a smartphone have used a mobile device to purchase a product without speaking to anyone.*  In addition, 29% of U. S. mobile shopper say they’ve spent $100 or more in the past year via the mobile channel compared to the average amount spent in 2010 which was $62.
  • Financial Services:  Mobile banking will displace online banking. Because smartphone apps let customers perform simple tasks more quickly and easily than on a PC, mobile banking will displace online banking for routine transactions and interactions.*  In the U. S., the number of mobile banking customers will pass the 50 million mark by 2015.  Today, 18% of online Europeans use any type of mobile banking, compared with only 13% a year ago.  In addition, mobile investing and stock trading is on the rise with 11% of U. S. online adults with an investment account are now mobile investors.
  • Healthcare:  Plans move forward despite low consumer interest. As U. S. healthcare reform takes hold, more customers will interact and transact directly with self-service channels like mobile, and we see both health plans and healthcare providers beginning to develop mobile apps to help educate customers, control costs, provide better customer care, and drive sales.  The complexity of health plan selection and management will mean that consumers adopt mobile healthcare activities at a much slower rate than travel or retail apps, but information-hungry customers will drive the creation of these apps on mobile platforms.

Mobile offers three benefits over other channels– simplicity, immediacy, and context.  Using these benefits to create marketing, selling and support capabilities that allow customers to gather buying information and eventually make purchases on the mobile device is simply a continuation of the eCommerce evolution.

* Source:  Forrester Research

Android Developers and Bottle Rocket Apps Open House- a Huge Success

Friday, July 15th, 2011

We are so excited about the resoundingly successful evening we had hosting the Android Developers Group.  The turn out was great and we hope that everyone in attendance knew that our presentations were delivered from the heart.

From our perspective, the audience was engaged the whole night, and we escorted out the last participants around 10pm.  Dozens of hands went up every time Q&A was offered to hear more lessons learned as we build and expand our Android mobile apps practice.  Most everyone stayed after the event to talk, take additional office tours and exchange business cards.

Luke Wallace

Luke Wallace, our lead Android Developer, kicked the event off followed by our Founder, Calvin Carter, with the story of our company history.

Calvin Carter

David Goldstein, our Director of Business Development, shared the importance of contract assumptions and setting client expectations, while Kelly Rader, one our of Strategists, explained our unique strategy process and the importance of low-fi visuals in rapid design.

David Goldstein

Kelly Rader

Jenni Leder, an Art Director, walked the audience through the details of creative concept to completion of art, and then Luke took the stage again to discuss tools and development process.  Wrapping up the night explaining mobile testing processes, tools and standards, our Quality Assurance lead, Karl Gehrke, dazzled the audience with his humor while elaborating on his team’s passionate commitment to making sure all Bottle Rocket apps ship without a glitch.

Jenni Leder

Karl Gehrke

We hope that everyone in attendance enjoyed the evening at Bottle Rocket HQ as much as we did.  We appreciate all of the Android community who came out to spend time and get to know us better, and we look forward to many more events in the future.

Bottle Rocket Hosts Android Open House Thursday, the 14th

Monday, July 11th, 2011

On Thursday, July 14th, Bottle Rocket Apps will be hosting the monthly Dallas Android Developer meetup, providing an opportunity for the Dallas tech community to see our office space, as well as hear from several Bottle Rocket employees about our development process.  While we don’t claim to have all the answers, we are excited to pass on best practices from Strategy to Quality Assurance to other developers.

 

We will be meeting in the Greenhill building at 14131 Midway Road in Addison.  After parking in front, please take the elevators to the 5th floor where you will see signs directing you to our offices and presentation area.

Our doors will open at 6:30pm for attendees to mingle and munch on light bites.  After a tour of our workspace, we will begin the presentation at 7pm in a nearby meeting area.  The entire evening will be fairly informal, so please come prepared with any questions or comments about Android development and ask our experts.  We look forward to seeing you here!

 

5 Ways to Capitalize on Mobile for Customer Service

Friday, July 8th, 2011

With the mobile channel becoming increasingly pervasive and important to consumers, companies must incorporate it into their customer service and support activities.  However, that doesn’t mean simply creating a mobile app and optimizing one’s web site for mobile devices.  Instead, successful service requires understanding the unique capabilities the mobile channel brings to the table and integrating those qualities with existing customer service and support functions.

Within the next five years, more consumers will be using mobile phones than desktop computers.  Today, 38 percent of these mobile phone owners browse the Internet, use mobile apps, or download content with their phones.  Currently, one in five U. S. phone owners has a web-enabled, multi-media smartphone, and smartphone usage rises 85% each year.  At the same time, the number of people who use mobile phones just to place calls shrinks by 11% each year.  Mobile commerce is projected to become a $119 billion global industry by 2015, up from $18.3 billion in 2009. 1

However, while most companies are aware of the rising importance of the mobile channel to their customers and their business, many struggle to understand how to leverage this channel to deliver service and support to their customers. 

Success hinges upon more than designing apps for smartphones or enabling the web site for mobile use.  Rather, successfully using the mobile channel for service and support requires a company to understand the unique and inherent capabilities of the mobile channel, and then fully integrate them into its service and support processes.

 

Here are five suggestions to capitalize on the mobile channel in a way that satisfies consumers’ changing expectations and, subsequently, helps increase customer loyalty and advocacy:

1.  Provide a seamless transition from channel to channel:  Consumers expect to be able to “pick up where they left off” when switching between a smartphone device, a desktop computer, and/or a tablet, without a change or degradation in the experience.  They also expect to be able to purchase items or get support in whichever channel they’re using, as well as have access to a broader array of related products and services regardless of traditional business boundaries.

2.  Provide an experience that is tailored to specific customers or customer segments:  Customers have vastly different needs, expectations, preferences, and attitudes which can drive both self-service adoption as well as customer loyalty.  In essence, “Know who I am and what I want.“  They want companies to make the mobile experience relevant to them, understand their current and future needs, and not wait for them to contact the company to resolve an issue.

3.  Provide the ability for consumers to control how and when they access customer service:  In the near future, the ability for customers to service their needs will be location-agnostic because the means to connect will be available everywhere they go (coffee shops, book stores, airports, airplanes, parks, etc.).   In turn, this connectivity will require increased options for consumers to communicate with their providers– no longer just anytime, but also anywhere.

4.  Provide an instant response: Emerging technologies, access and capabilities will continue to increase consumers’ expectations for immediate service.  With instant access, wait times become less tolerable and remote support becomes more acceptable.  Thus, automation becomes the preferred means of accessing service for many consumers due to the speed and the instant support provided.

5.  Provide the functionality consumers expect: An easy-to-us, intuitive interface.  An appearance that is sleek, appealing and integrates with the app’s primary function.  A minimal amount of required text input.  Succinct response and display of information.  Comparable functionality to the desktop experience. And, content optimized for the mobile screen size.

As companies work to determine how best to incorporate mobile into their operations, they must remember that the mobile channel is not another way to reduce customer service costs.  Companies that provide an effective mobile channel for interactions will position themselves to strengthen customer loyalty as well as their brand image.

 

1) Source:  comScore- The State of Mobile- “US Mobile Media Landscape and Trends,” June 8, 2010

SPIN Magazine’s SPIN Play for iPad App Wins the FWA “Mobile of the Day” Award

Wednesday, July 6th, 2011

SPIN Media, the premiere resource for music discovery, and we are pleased to announce that SPIN Play for iPad has today received the FWA “Mobile of the Day” Award.

The FWA (Favorite Website Awards) is an industry recognized award program showcasing the very best in cutting edge website design.  This award-winning SPIN Play app will be displayed and linked as the main feature, “Mobile of the Day,” (MOTD) at http://m.TheFWA.com.   SPIN Play will be listed in the FWA mobile winner archive and will also enter the contest for “Mobile of the Month.”

The SPIN Play app gives users access to premium editions featuring 60+ streaming songs and 30+ streaming videos, along with the kind of forward-thinking, authoritative editorial content on which SPIN has built its brand.

The app is free to download and includes a steady feed of news and reviews delivered directly from SPIN.com.  Each edition enables consumers to watch exclusive performances and hear music by artists as they read about them, as well as seamlessly stream music by the bands they already love or discover on SPIN Play.

SPIN Play is available at spin.com/ipad.  An annual subscription is available for $7.99 through In-App Purchase.  Single issue downloads are also available through for $1.99 through In-App Purchase.