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Archive for May, 2011

5 Interesting Observations about Usability & App Sales

Tuesday, May 31st, 2011


Do users turn a blind eye to mobile design if they really love the brand?  According to a EffectiveUI study, no.  The majority of users chose superior experience design over brand loyalty.  To survive and thrive in the ever-increasing app landscape, companies must maintain a relentless focus on their unique brand attributes, and deliver an experience that passes the “who cares?” test.  Apps with high usability and sales:

1.  Communicate value in an emotionally engaging way:  functionality should reinforce a company’s brand positioning and be consistent with how the business presents itself in other media.

2.  Deliver value by offering useful, usable function:  sites that don’t support consumer goals frustrate and annoy visitors, and those negative emotions transfer over to the brand.

3.  The apparent failing of application design in part due to an added pressure from the C-suite to simply have a mobile app:  some apps are simply not necessary, and while first-adopters might purchase them, word-of-mouth spreads quickly and sales will fall off drastically (along with brand reputation).

4.  Users will not tolerate apps that are slow to open or operate:  speed is even more important for apps than it is for web sites.

 

5.  Users are more likely to download an app based on recommendations:  companies will have to push the envelope and go farther afield to enlighten, engage, and differentiate to garner those coveted recommendations.

CONCLUSION?  User expectations define the user experience.  “Don’t beat me over the head with a useless app, and don’t waste your time trying to ‘sell’ me on why I need it,” is clearly the message from users to brands looking to connect on mobile devices.

Yes, recommendations from others do matter, so don’t try to skate by with mediocre design.” According to a new survey from Pew Research Center’s Internet & American Life Project, 35% of adults have cell phones with apps, but only two-thirds of those who have apps actually use them.  Rather than concluding that app adoption is low, we would propose that unused apps simply are not delivering value, utility, usability or a meaningful experience to the user.

While every article we read and metric we watch shows a widening embrace of all kinds of apps by a widening population, what we’re seeing in the app story is the early stages of the classic tech adoption story.  Agencies interested in developing apps should recognize that app purchase and use, for now, is contained to a core group of cell phone users (18- to 29-year-olds make up half of all adult app users).  But, that will surely change in the future, with many in the tech industry hailing apps as “the new revolution.”

 

Let’s Go for Another SPIN

Friday, May 27th, 2011

Being featured for the fifth time, we are so pleased that we’re blushing over SPIN Play in the iTunes iPad App Store.

For any music lover who doesn’t have this FREE app, why not?!?!  Thank you ALL who are downloading our work because we love making great apps!

Big Brothers Big Sisters: Our Charity Selection for May 2011

Thursday, May 26th, 2011

Big Brothers Big Sisters Lone Star is the largest Big Brothers Big Sisters agency in the world.  As a donor-supported volunteer youth and mentoring organization, our program has been placing caring adults in the lives of children in one-to-one mentoring relationships since 1927.

Through the positive impact of those relationships, children with a Big Brother or Big Sister are more likely to graduate from high school and are less likely to begin using drugs, alcohol, or engage in negative conflict.

It all started in 1927, when the growing number of boys passing through the Juvenile Court System in Dallas County inspired the humble beginnings of the nation’s largest Big Brothers Big Sisters agency.  In 1926, Ms. Jessie A. White, a young probation officer of the Dallas Juvenile Court, was distraught at the futures that awaited the boys filing through the court system.  “When a child is brought to us there are only two things to do with him,” she said. “We can send him to the reform school or we can send him back to the same conditions from which he came.”

What these boys need is “a friend that the boy can count on, who can give him the feeling that some one is especially interested in him.”  Upon this realization, Ms. White took a step which would forever change the futures of North Texas children.

One of our best Project Managers, Sevilla Garza, nominated Big Brothers Big Sisters this month and is an active participant as a “Big” for BBBS her in North Texas.  “Going on two years now, my 9 year old ‘Little’ and I have done some great activities all around the DFW Metroplex, and all thanks in part to donations which fund the organization.” Sevilla says, “My Little has made such a large impact on my life… the bigger picture to all this is knowing the positive impact I have on her future just being around for her to lean on.”

Sevilla (on right) and her "Little"

 

 

Bottle Rocket Family Picnic 2011

Wednesday, May 25th, 2011

This past Saturday, May 21st, the Bottle Rocket family hosted the rest of our families for an afternoon “Calling All Super Heroes” and filled with bounce-houses, caricature drawings, flip book making, cape-wearing, tattoo-getting, hamburger-eating fun complete with all the “Bottle Rocket Red Velvet” cupcakes we could stand!

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

In case you want to get a panoramic view of the happenings, check us out here and here.

A HUGE thank you goes to Julie L. Nelson at Meeting Muse for making our afternoon a Super Hero Sized Success!

What Your App Says About Your Brand

Tuesday, May 24th, 2011

Imagine for a second you’re on a date. It’s the first one, and you’re nervous. You meet in a coffee shop and the conversation begins. Well, sort of.  You see, every time you ask your date a question, you get a rather generic response, or no response at all. Chalk it up to shyness.  So, you try again a few days later, and the same thing happens, more generic substance-less answers. Needless to say, the conversation is boring, and this relationship isn’t going very far.

So what happened to send this potential match off the rails?

The communication – or lack thereof – is the disconnect.  It should come as no surprise to anyone just how crucial dialogue is to make any relationship work. There has to be active involvement, declarative statements and expressed opinions to keep people interested and make the relationship worth anything.

Now, in the above example, take out coffee shop dating and replace the situation with your C-level executive demanding, “What our company needs is an app!  And, we need it yesterday!!“  With app development, the analogy remains the same.

At Bottle Rocket, we see it all the time.  Company ABC hears about mobile apps and the fact that consumers are migrating away from the desktop experience to the one in their hand.  The CEO exclaims, “We must get involved. This is the key to making our business successful!“  So, the big-wigs source an employee who is computer savvy, and set about… um…. well, we’re not sure what they set about doing exactly.  However, here’s what we would do:

1.  App Mission Statement:  Understand your true gift as a company, what you offer that is truly extraordinary to customers and determine what about your business is uniquely achievable only on mobile.

2.  Know Your Audience:  Take the time to create a persona based experience map.  This map through which your particular customer personas will walk will drive the user experience diagrams which will drive toward the app that is ultimately produced.

3.  Re-Imagine Your Content:  You can’t just take your web site, your company newsletter, your email campaign, or your advertising and slap it into an app.  Well, you can, but few will download it, much less use it on a continuous basis (the primary purpose of an app, by the way).  No, mobile devices desire and demand unique experiences formulated specifically for the device itself be it iPhone, iPad or Android device.

Before getting involved in mobile app creation, it’s important that you ask yourself the following:

  • Do we have clearly defined business and customer engagement goals in place?  And if not, then hold it right there.  How will you know if you are showing success?  How will you track if your audience is responding well to your efforts, ignoring you – or worse, mocking you – because of something your app does (or doesn’t do)?  You won’t, which is why it would behoove you to take a step back and set real achievable goals before starting anything.
  • What resources do we have?  Do we have the resources to handle technology and support?  Do we have the funds to hire someone who has experience building premium, brand experience apps or invest in the appropriate people and technologies?  If your app nails it for your company, if you develop real connected relationships through the experience delivered on the mobile device, you will also develop some serious and committed brand ambassadors for your company and products.  Make sure you have the proper resources in place, so you don’t short-change your customers.
  • How committed are we?  Right now, who isn’t excited about mobile apps?  You look around, and the big brands are doing it – what’s not to love?  Well, maybe the level of commitment that you will be required to adhere to. Trust that as your community grows, so will the time that is needed to provide top level engagement. So stay committed to your goals and stay committed to your resources. If you are starting a social media training program for your company, that’s absolutely terrific. But make sure it doesn’t fade away. Make sure training is ongoing and make sure you demonstrate to your company your true commitment. They will feed off your excitement and in turn show dedication. And that excitement and dedication will reflect on your social media community.

Focus on these things and you will have a solid starting point for your company’s mobile app development strategy.  Start at the bottom with your business goal, create a good foundation, and start building. The rest will come after, but without a solid foundation, cracks are sure to appear.

And who knows, you might even end up being a better “date” because of it.

What about you?  Have you recently re-evaluated a mobile app strategy that had gone a little stale?  What steps did your company take to freshen it up and make it more engaging for your customers?  Or, if you’re beginning to consider the possibilities on mobile, what are your thoughts on staff time allotment?  How will you track your project’s level of success?  As always, we love to hear your comments here on the blog and feel free to leave us some feedback.

 

What are the Top 5 Questions in Mobile?

Wednesday, May 18th, 2011

1.  Who is in charge?

Creating and executing on a mobile strategy will take resources from many internal departments – technology, design, sales, and content – and perhaps external partners.   As with any business initiative, to be successful you need one individual anointed as the product champion to have the oversight of your mobile strategy and drive its success.  This person must have executive support and the ability to pull the collective resources together to drive everyone in the same direction.

2.  What are your BUSINESS goals?

Here at Bottle Rocket, the most common thing we hear from potential clients is, “We gotta have an app… like, yesterday.”  And our response is always the same:  What is your goal?  What is the business purpose for your app?  You can’t just take your web site and turn it into an app.  No one cares.

Is the goal to expand your reach and engage an audience through multiple channels, or is there a revenue target?  A clearly articulated business strategy utilizing mobile tactics will make sure you are all moving in the same direction. Creating apps can have a large upfront expense, and be a resource drain to keep updated.  However, if you have sound business reasons behind your development it will be easier to measure your success.

3.  What do your customers want?

Mobile is all about getting value “right now.” What is it that your customers are seeking at that very moment?  What is the information they want, that you can serve up with the immediacy they expect on a mobile device?  Don’t underestimate the importance of the user’s experience.  A user’s experience with your brand on mobile is increasingly becoming one of the most important brand experiences.  Don’t undercut the user.  They’ll notice for sure.

4.  Will tablets follow smartphones to the mass market?

As Gen Y and the ones behind them grow up, will desktops and laptops go the way of the mainframe?  No one really knows where the tablet market is likely to take us and as a result, a lot of people are trying to guess.  One thing is for sure.  The tablet is a major part of the relentless movement of devices that fit into our lives more seamlessly.  Earlier this year, NPD Group threw out one of the biggest numbers yet… an estimate of more than 242 million tablets by 2015.  Do we think it’s possible?  Absolutely.  Do we know for sure that it will happen in 2015?  Not quite.  But, we’re already seen the iPad replace the laptop of the connected C-suite executive on the go.  That’s why as soon as we’ve finalized an iPhone/Android device app for our clients, the iPad experience is the next app we deliver.  Part of the fun right now is trying to determine exactly where this tsunami of new technology will take us.

5.  How can the company make money with the app?

At first glance, the reaction is an obvious, “Well, charge for the app.”  However, deeper thought reveals more strategic and longer term options.  For example, there are creative ways to “pull” your audience into your brand experience by using iTunes in-app purchase and offering exclusive, premium content inside the app.  And, there are of course, many advertising options.  There are plenty of mobile ad networks out there, but chances are high that you will generate nominal revenues at the cost annoying your users.  However, if your app has a strong local, geo-located brand presence, local ads rock.  Users love these and local businesses will easily pay for the exposure.

Obviously, five is not the total number of questions to ask in the entire mobile industry landscape, and we’ve just touched the surface on these topics.  As 2011 continues to unfold, Apple releases its next iPhone, Android unleashes updated developer guidelines, and all the device makers rush to create the next big consumer hit in time for Christmas, we’ll enjoy revisiting and updating the next set of questions to ponder.

 

 

 

 

 

State of the State at Bottle Rocket

Tuesday, May 17th, 2011

It’s Tuesday and that means that it’s the day for the Weekly Standup (otherwise known as the company-wide meeting where we all stand in a circle so that the meeting doesn’t last long).

Just to give you some insight into our behind the scenes missions and missives, we’re sharing a few notables that happened this week…

The following apps are “Featured” in the iTunes App StoreBET, SPIN Play, NPR Music, NPR for iPad, The Civil War Today, and Annoying Orange (we reached over 5.5 million game plays this week!).

 

 

Also in Annoying Orange news, the final votes were tallied on the “Tap below to VOTE for your favorite way to kill fruit in the next update!” and the microwave is the clear winner!  Check out where the microwave will sit in the next version coming soon!!!

In addition to several new hires on both iOS and Android developer teams, we have six members of the team who will be attending WWDC in San Francisco during the first week of June.

And finally, be on the lookout for new app updates in HD Radio for iPhone 1.5, Fuel Finder 3.4.1, and the soon-to-be-famous machine of death microwave in Annoying Orange, of course…

SPIN Play is Main Feature in iTunes App Store AGAIN!

Friday, May 13th, 2011

Yes, we’re blushing… What an honor to have one of our most favorite apps we’ve created for the iPad given some PRIME attention and highlighting by Apple in the iTunes app store again!

Download SPIN Play and be prepared to experience music and artists unlike anything ever seen on the iPad.  Our team of music-loving developers hand-crafted a visually stunning and user-friendly music discovery, news and reviews app for hours of entertainment.

But, don’t take our word for it.  Here’s what others are saying:

  • ***** stars: This app is AMAZING! I love how they offer the daily news and reviews content for free, and the issues for only $1.99. There is so much valuable content for such a low price tag, I’m not even sure how that’s possible. I can’t wait to see what else they add into the app, but it’s off to a fantastic start!
  • ***** stars: The fact that you can listen to the music while reading the magazine is pretty awesome and makes it a very enjoyable experience.
  • ***** stars: I used to work for a national magazine and it isn’t easy to create a digital version of something that most people still prefer to read in print… believe me, we tried.  This app sets the bar for how to do it right, especially since the ability to listen to music and view videos actually makes the app “better” than the physical magazine…

 

 

 

Who Else Wants to Raise the Smartest Children?

Friday, May 13th, 2011

 

This past Summer, Bottle Rocket released the iPhone and iPad Sparkabilities 1 and Sparkabilities 2 apps based on the Play Wisely Development System, a complete motor and cognitive play program for children under 3 years of age.  Our Founder and Chief Strategist, Calvin Carter, and his wife have been using this system with their children since they were 4 months old (they are now 2 1/2 years).

Here are five other reasons to download both of the Sparkabilities apps now:

  1. For children with special needs
  2. For entertainment when the whole family is out to dinner
  3. For making long car rides fly by in a flash
  4. While waiting in the doctor’s office
  5. For those long lines at the grocery store

 

Sparkabilities 1 and Sparkabilities 2 are the only apps for babies 3 to 24 months old designed to entertain and exercise cognitive skills like focus, tracking, visual discrimination and part-to-whole relationships.  The app constantly keeps baby’s coordination level in mind as the app was designed with larger hit areas and to handle jabs or slaps at the screen.

While we are proud to have created some truly cutting-edge apps for major media brands, we are most humbled to be a small part of helping raise a more adaptive, focused, and bright future of children.

 

 

 

 

 

Bottle Rocket launches AARP for Android 1.0

Thursday, May 12th, 2011

AARP on-the-go just got easier!

Bottle Rocket is pleased to announce our second Android app: AARP for Android 1.0 Grab your phone and check out this incredibly informative free app!  In addition, we’ve submitted and are anxiously awaiting approval for the AARP app in the Amazon Appstore.  This will be Bottle Rocket’s FIRST Amazon Appstore app!!

Our Android Development Team did a fantastic job handling this project and true leadership really shines through.  Dedicating extra time and efforts to quality assurance testing produced a beautiful yet functional design that is extremely user-friendly.

Here at Bottle Rocket, we are making great headway in the Android market and will continue to excel with the help of our growing Android team.  This is a HUGE deal and we are very proud of all the hard work that went into this project.  AARP has expressed great pride in our craftsmanship and is excited to continue working with us on more projects and maintenance releases this year.  So, check back here often for more info and updates!