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Welcome to the Bottle Rocket Blog! Find the latest news, announcements, shop talk and general iPhone discussions that affects our industry.

Archive for November, 2008

The Good, The Bad and The Ugly. iPhone v.2.2 update.

Friday, November 28th, 2008

Apple released iPhone 2.2 Software Update last week, which delivers several anticipated features, most notably, Google Street View, public-transportation information and walking directions. There’s also a slew of application enhancements and welcomed bug fixes to improve reliability. While progress is good, we’ve found the new update to be both positive and problematic, especially for the development community.

One of the key features that we’re particularly pleased with is the enhancement of Google Maps with the addition of Google Street views, public transit and walking directions, dropped pin address display and the ability to share location via email. A more robust integrated mapping system means additional value for developers who include links to it. Applications such as our upcoming GPS, GasBuddy and Overnight are centered around the mapping functionality and thus serendipitously benefit from these improvements.

Apple has made a number of changes to the App Store.  Some of the applauded features include the ability to review directly from the phone and to see multiple screen captures. New listing displays each application from top paid rather than most recent, boosting apps that continue to perform.  This however, can be misleading because, although the default is still top paid when viewing a category detail, it is based on download quantity rather than gross revenue – in essence rewarding low cost .99 cent apps over more feature-rich solutions (similar to iTunes).  Apple also rewards free applications by showing top downloads per category. Note that almost all top downloads per category are free. While we welcome many of the improvements to the App Store, the top icon per category is unfortunately skewed towards the development of freeware.

Application developers were also disconcerted to realize that the integrated email location and remote podcast updating takes up functionality that other developers were previously selling or attempting to sell. This leaves concern for other features Apple may want to ‘assume.’ Are they producing an integrated recorder, or GPS tracker? How does one know what solution to solve that will not be relevant enough for Apple to stay away.

But for developers one of the biggest issues is how updates can “break” an application with no warning. It’s a huge challenge to get a high-feature app to be stable on the iPhone. In fact, we don’t just have to make our app stable, we have to guard against instabilities in other apps and the iPhone itself (a little known secret is that many apps crash not because they are unstable, but because an app running before them had a memory leak).

This is not an easy job. But it’s one we signed up for. In the 2.2 update, changes in Core Audio rendered one of our applications, Voxie, useless. We weren’t the only victim. We don’t have a total count, but several hundred other apps “broke” on this last iPhone update for various reasons. We can’t comment on how other developers handled this, but we had to work day and night for 2 days to fix everything, then our update sat in the review queue for 5 days before our customers got it.

We couldn’t help receiving negative reviews and poor public perception. And the review stick with you and are painful to an app. Furthermore, we have no way to contact those reviewers to tell them the problem has long since been fixed. But that’s a subject for a different blog post.

In the end we do think these things can be avoided if future updates had a companion process that developers could rely on to test their apps before Apple pulls the trigger. This would help developers as much as it would the users of our apps.

While we’ll take the bad with the good as part and parcel of the business, it’s extremely disconcerting when it affects our customers so acutely, such as the case with Voxie. We can only strive to react quickly and soundly to issues arising from any future updates.

[tags]iphone application, iphone developers, Apple[/tags]

AT&T offers free WiFi hotspot access to iPhone customers!

Monday, November 24th, 2008

Kudos to AT&T for making it even easier to stay connected.

AT&T recently announced that they are providing free WiFi access to iPhone* users at thousands of US hot spots. This welcomed news comes after several frustrating early leaks in May and July:

AT&T knows Wi-Fi is hot, and FREE Wi-Fi is even hotter. Which is why FREE AT&T Wi-Fi access is now available for Apple iPhone at thousands of hotspots nationwide, including Starbucks*. Users can relax and access music, email and web browsing services with their favorite blend in hand from the comfort of their nearest location. For information visit www.att.com/attwifi.

By using the AT&T or Starbucks locator tool, you can locate AT&T Wi-Fi hotspot locations at:

  • Airports
  • Hotels
  • Universities
  • Convention Centers
  • Sports Centers
  • Starbucks locations
  • Restaurants
  • Bookstores
  • Supermarkets

How to set up AT&T WiFi on your phone:

  • Activate Wi-Fi from the settings icon on your iPhone
  • Select “attwifi” from the list of available networks
  • Enter your 10-digit mobile number and check the box to agree to the Acceptable Use Policy. Tap ‘continue’
  • You will receive a text message from AT&T with a secure link to the AT&T Wi-Fi hotspot. You will not be charged for the text message.
  • The SMS link will only be valid for 24 hours at the location it was requested. Another request must be submitted when using another hotspot location.
  • Open the text message and tap on the link for 24-hour access to the AT&T Wi-Fi hotspot

* BlackBerry users who have either a BlackBerry Bold, the BlackBerry Pearl 8120 or the BlackBerry 8820 also qualify for the free WiFi offer

[tags]iphone application, iphone developers, AT&T, WiFi[/tags]

You’ve Spoken and We’re listening. Wings v2.0 coming soon!

Thursday, November 20th, 2008

Since the release of Wings, many of you have written to us words of encouragement, advice and critiques. Wings placed us in new territory as our first app so we can’t tell you how much we appreciate the ongoing interaction with our users and the productive feedback you’ve provided. One of the most frequent comment we’ve received is that Wings doesn’t feel game-like enough – you really don’t have much flight control or suffer any consequences in game play. While we initially intended Wings to be more of a relaxation inducer and less of a high energy flight simulator, we also want to address the suggestions of our users. Wings v2.0 will do just that. You’ll find greater control options, improved game play interaction and more appealing visuals. We believe then that you’ll be as excited as we are about some of the key features that are coming to v2.0.

  • Menu UI Improvements: You’ll first notice some visual changes – a cooler, sleeker look and improvements to the user interface overall.
  • New Terrains: We’ve updated all stages with four amazing new terrains to explore.
  • Flight Control: Tap the screen while flying to access the new flight controls. You can then pause, return to main menu or control flight speed by moving the throttle.
  • Interactive Gameplay Feedback: Apparently flying without consequence is more distressing than the fear of crashing. Many of you asked for the ability to crash or sustain damage, so when crashing on the ground, the screen will now shake the back and forth (like a jostle effect) and show the screen to be “cracked” accompanied by breaking glass noise. Damage glass will fade once flight commences as not to add too much ‘distressing’.

There will be some other “surprises” to discover as we continue working to keep Wings fresh and compelling – so keep those comments coming. If you’d like to see something, let us know through our poll or comment below. We always love hearing from you!

[tags]iphone application, iphone developers, flight simulator, mobile gaming[/tags]

The Best Just Got Better – Voxie v1.5

Sunday, November 16th, 2008

Here’s your 411 to the Party!

I know we’re all used to celebrating birthdays measured in whole numbers, but this is software, and decimals and dots are just part of the game. You may be asking “HOW did Voxie go from 1.0 to 1.5 so fast”. For us to explain that, you’d just have to stop by the office one day and we’ll show you the pizza boxes and pile of empty Dr. Pepper cans. One look and you’ll say “oh, so that’s what people mean when they say all-nighter”.

Voxie 1.5 actually took a lot of all-nighters but it was well worth the effort. This may then lead you to ask “WHY the self induced maniacal pace to bring about the newest update?” That’s easy. You’ve likely read or heck…even heard us (if you’re fortunate enough to be anywhere near a Bottle Rocket fancier) boast that Voxie is the quintessential voice recorder, the recorder that defines recording, the recorder that will make you more appealing to the opposite sex.  Wait…nix that last claim, although we still maintain, however unverified, that you’ll be sexy…er with Voxie than without.

We don’t make these assertions lightly and we’re readily prepared to uphold our position.  After the initial launch of Voxie, we realized that one of the only features missing from 1.0 was Wi-Fi Sync.  So, only one week after Voxie’s debut, she’s already turning 1.5.  Growing older also means growing wiser so here’s what else maturity has brought:

  • WiFi Sync - easily transfers large or small files to your computer wirelessly which you can then import into your iTunes.
  • Remote Listen - connect wirelessly to Voxie from your Mac or PC to listen to your recording before copying them.
  • Expanded Email Support - email up to 5MB or use handy WiFi Sync for larger files
  • Improve Stability - a little less fickle because they say you settle down with age
  • Improved User Interface - we’ve made it even easier and more enjoyable to use

Now that we’ve got you all psyched about all the new features, you’re no doubt asking “WHEN does this party start?”  It’s already started – there’s absolutely no wait, there’s absolutely no lines!  We hope that all the Voxie users out there (and we’re thankful that there are so many of you) enjoy the new features. And to those who aren’t Voxie users yet, this might be the perfect time to head on over to the App Store and check it out, which answers the WHERE. Enjoy!

[tags]iphone application, iphone developers, audio recorder, mobile[/tags]

Wings Soars to Top 10 Paid Apps!

Monday, November 3rd, 2008

With Wings being our first app to hit the iPhone store, we really didn’t really know what to anticipate. Sure, WE believe we’ve created an awesome little app. We hoped and preyed that the mobile community would share in our enthusiasm but we’re not going to say that it wasn’t without trepidation that we released our new fledging out into the iTunes wilderness.

Wowzers! The response has been unbelievable! Even surpassing heavy competition like X-plane, Wings reached Top 10 Paid iPhone apps in only it’s first week of release. We’re about as deliriously high as our app and it certainly reinforces our mission to continue to create elegant, functional apps without compromise. Stick around and see what new heights we ascend to…

Haven’t tried Wings yet? Snag it on the iTunes App Store or learn more about it at http://www.bottlerocketapps.com/#/wings/

[tags]iphone application, flight simulator, mobile gaming[/tags]

Announcing Voxie!

Sunday, November 2nd, 2008

You heard it here first!  Voxie just hit the app store and it’s more than your run-of-the mill voice recorder…oh much more!  Unlike those other drab ordinary Plain Jane recording apps, Voxie is S-E-X-Y.  We’ve previously lauded all it’s great functionality but we know that sheer utility is not enough!  A man (or woman) cannot subsist on bread alone…you need panache, you need allure, you NEED Voxie!  

Get it on the App Store or learn more at http://www.bottlerocketapps.com/#/voxie/

[tags]iphone application, voice recorder, productivity[/tags]